Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TextureImporter.swizzleG

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public TextureImporterSwizzle swizzleG;

Description

Specifies the source for the texture's green color channel data.

By default, values for the imported texture's green channel come from the source image's green channel. To reorder or invert color channels at import time, change this to another value of TextureImporterSwizzle.

Additional resources: TextureImporterSwizzle, swizzleR, swizzleB, swizzleA.