Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TextureImporterSettings.spriteMeshType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public SpriteMeshType spriteMeshType;

Description

SpriteMeshType defines the type of Mesh that TextureImporter generates for a Sprite.

When SpriteMeshType.FullRect is specified, it will generate a rectangle Mesh equal to the user specified Sprite size.

When SpriteMeshType.Tight is specified, it will generate a tight Mesh based on pixel alpha values.