translation | The amount by which to move the Transform. |
relativeTo | The coordinate system in which to apply the translation. |
Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }
x | The amount by which to move the Transform on the x-axis. |
y | The amount by which to move the Transform on the y-axis. |
z | The amount by which to move the Transform on the z-axis. |
relativeTo | The coordinate system in which the translation is applied. |
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }
translation | The amount by which to move the Transform. |
relativeTo | Defines the coordinate system used for the translation. |
Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
x | The amount by which to move the Transform on the x-axis. |
y | The amount by which to move the Transform on the y-axis. |
z | The amount by which to move the Transform on the z-axis. |
relativeTo | Defines the coordinate system used for the translation. |
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }