Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AbstractProgressBar.value

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public float value;

Description

Sets the progress value. The value is clamped between lowValue and highValue.

The progress percentage is calculated as 100 * (value - lowValue) / (highValue - lowValue).

If the value has changed, dispatches an ChangeEvent_1 of type float.