Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BaseBoolField.InitLabel

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Declaration

protected void InitLabel();

Description

Initializes the Label element whenever the BaseBoolField.text property changes.

Override this method to modify the Label after its creation. You must call the base implementation of this method before trying to access to m_Label property in your own implementation.