Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CallbackEventHandler.HandleEventBubbleUp

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Declaration

protected void HandleEventBubbleUp(UIElements.EventBase evt);

Parameters

evt The event instance.

Description

Executes logic on this element during the BubbleUp phase, immediately before this element's BubbleUp callbacks. Calling StopPropagation will prevent further invocations of this method along the propagation path.

This method is designed to be overriden by subclasses. Use it to implement event handling without registering callbacks, which guarantees precedences of callbacks registered by users of the subclass.

Use EventInterestAttribute on this method to specify a range of event types that this method needs to receive. Events that don't fall into the specified types might not be sent to this method.

using UnityEngine;
using UnityEngine.UIElements;

public class HandleEventExample : VisualElement { // This method is obsolete! Use HandleEventTrickleDown instead and add the "at target" check. // Note that this may impact the execution order between the content of this method and other callbacks // on parent or child elements. It's recommended not to mix ExecuteDefaultAction and HandleEvent methods. protected override void ExecuteDefaultActionAtTarget(EventBase evt) { Debug.Log("Received event " + evt + ", at target, before bubble up on parents."); DoSomethingEarlyOnTarget(); }

// This method is obsolete! Use HandleEventBubbleUp instead and add the "at target" check. // Note that this may impact the execution order between the content of this method and other callbacks // on parent or child elements. It's recommended not to mix ExecuteDefaultAction and HandleEvent methods. protected override void ExecuteDefaultAction(EventBase evt) { Debug.Log("Received event " + evt + ", at target, after bubble up on parents."); DoSomethingLateOnTarget(); }

// This is the recommended method to use. Note that you can also handle events on the element if it's not the target. protected override void HandleEventTrickleDown(EventBase evt) { Debug.Log("Received event " + evt + " before trickle down on children.");

if (evt.target == this) { Debug.Log("Received event " + evt + ", at target, before trickle down on children."); DoSomethingEarlyOnTarget(); } }

// The recommended way to go. Note that you can also handle events on the element if it's not the target. protected override void HandleEventBubbleUp(EventBase evt) { Debug.Log("Received event " + evt + " before bubble up on parents.");

if (evt.target == this) { Debug.Log("Received event " + evt + ", at target, before bubble up on parents."); DoSomethingLateOnTarget(); } }

private void DoSomethingEarlyOnTarget() { } private void DoSomethingLateOnTarget() { } }