Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Clickable

class in UnityEngine.UIElements

/

Inherits from:UIElements.PointerManipulator

/

Implemented in:UnityEngine.UIElementsModule

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Description

Manipulator that tracks pointer events on an element and callbacks when the elements is clicked.

See Clickable.clicked for more information on what it means for an element to be clicked in the context of this manipulator.

Properties

active This property tracks the activation of the manipulator. Set it to true when the manipulator is activated.
lastMousePosition Specifies the mouse position saved during the last mouse event on the target Element.

Constructors

Clickable Constructor.

Protected Methods

Invoke Invokes a click action.
OnPointerDown This method is called when a PointerDownEvent is sent to the target element.
OnPointerMove This method is called when a PointerMoveEvent is sent to the target element.
OnPointerUp This method is called when a PointerUpEvent is sent to the target element.
ProcessCancelEvent This method processes the up cancel sent to the target Element.
ProcessDownEvent This method processes the down event sent to the target Element.
ProcessMoveEvent This method processes the move event sent to the target Element.
ProcessUpEvent This method processes the up event sent to the target Element.
RegisterCallbacksOnTarget Called to register mouse event callbacks on the target element.
UnregisterCallbacksFromTarget Called to unregister event callbacks from the target element.

Events

clicked Callback triggered when the target element is clicked.
clickedWithEventInfo Callback triggered when the target element is clicked, including event data.

Inherited Members

Properties

target VisualElement being manipulated.
activators List of Activationfilters.

Protected Methods

CanStartManipulation Checks whether MouseEvent satisfies all of the ManipulatorActivationFilter requirements.
CanStopManipulation Checks whether the MouseEvent is related to this Manipulator.
CanStartManipulation Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements.
CanStopManipulation Checks whether the PointerEvent is related to this Manipulator.