Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RuntimePanelUtils.ResetDynamicAtlas

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Declaration

public static void ResetDynamicAtlas(UIElements.IPanel panel);

Description

Resets the dynamic atlas of the panel.

Call this method to force a defragmentation of the atlas, which might reduce GPU memory usage. Use sparingly: the meshes and rendering commands of all textured elements will be released and will need to be regenerated.