Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TransitionEndEvent

class in UnityEngine.UIElements

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Inherits from:UIElements.TransitionEventBase_1

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Implemented in:UnityEngine.UIElementsModule

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Description

Event sent at the completion of the transition. In the case where a transition is removed before completion then the event will not fire.

Inherited Members

Properties

bubbles Returns whether this event type bubbles up in the event propagation path during the BubbleUp phase.
currentTarget The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed.
dispatch Indicates whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event.
imguiEvent The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI.
isImmediatePropagationStopped Indicates whether StopImmediatePropagation was called for this event.
isPropagationStopped Returns true if StopPropagation or StopImmediatePropagation was called for this event.
originalMousePosition The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates.
pooled Whether the event is allocated from a pool of events.
propagationPhase The current propagation phase for this event.
target The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path.
timestamp The time when the event was created, in milliseconds.
tricklesDown Returns whether this event is sent down the event propagation path during the TrickleDown phase.
eventTypeId See EventBase.eventTypeId.
elapsedTime The number of seconds the transition has been running, excluding delay phase time.
stylePropertyNames The names of the properties associated with the transition.

Public Methods

StopImmediatePropagation Stops the propagation of the event to other targets, and prevents other subscribers to the event on this target to receive the event.
StopPropagation Stops the propagation of the event to other targets. All subscribers to the event on this target still receive the event.
Dispose Implementation of IDispose.
AffectsProperty Determines whether the ITransitionEvent affects the specified property.

Protected Methods

PostDispatch Allows subclasses to perform custom logic after the event has been dispatched.
PreDispatch Allows subclasses to perform custom logic before the event is dispatched.
Init Resets all event members to their initial values.

Static Methods

RegisterEventType Registers an event class to the event type system.
GetPooled Gets an event from the event pool. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
TypeId Retrieves the type ID for this event instance.
GetPooled Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained from this method should be released back to the pool using Dispose().