The IMGUI module provides Unity's immediate mode GUI solution for creating in-game and editor user interfaces.
Additional resources: GUI tutorial.
Event | A UnityGUI event. |
ExitGUIException | An exception that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop. |
GUI | The GUI class is the interface for Unity's GUI with manual positioning. |
GUIContent | The contents of a GUI element. |
GUILayout | The GUILayout class is the interface for Unity gui with automatic layout. Unlike the standard GUI class which requires manual coordinates, GUILayout arranges controls based on their content and container. |
GUILayoutOption | Class internally used to pass layout options into GUILayout functions. You don't use these directly, but construct them with the layouting functions in the GUILayout class. |
GUILayoutUtility | Utility functions for implementing and extending the GUILayout class. |
GUISettings | General settings for how the GUI behaves. |
GUISkin | Defines how GUI looks and behaves. |
GUIStyle | Styling information for GUI elements. |
GUIStyleState | Specialized values for the given states used by GUIStyle objects. |
GUITargetAttribute | Allows to control for which display the OnGUI is called. |
GUIUtility | Utility class for making new GUI controls. |
EventModifiers | Types of modifier key that can be active during an event. |
EventType | Types of UnityGUI input and processing events. |
FocusType | Used by GUIUtility.GetControlID to inform the IMGUI system if a given control can get keyboard focus. This allows the IMGUI system to give focus appropriately when a user presses tab for cycling between controls. |
ImagePosition | How image and text is placed inside GUIStyle. |
PointerType | Pointer types. |
ScaleMode | Scaling mode to draw textures with. |
TextClipping | Different methods for how the GUI system handles text being too large to fit the rectangle allocated. |