Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VFXManager

class in UnityEngine.VFX

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Description

Use this class to set a number of properties that control VisualEffect behavior within your Unity Project.

Static Properties

fixedTimeStepThe fixed interval in which the frame rate updates. The tick rate is in seconds.
maxDeltaTimeThe maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.

Static Methods

FlushEmptyBatchesDeallocates all empty batches used in the VFX runtime.
GetBatchedEffectInfoGets information on how a Visual Effect Asset is batched.
GetBatchedEffectInfosGets batch information of all active Visual Effect Assets.
IsCameraBufferNeededQueries which buffers the VFX Manager needs for the given Camera.
PrepareCameraUse this method to prepare per-Camera VFX commands for this frame.
ProcessCameraCommandUse this method to process per-Camera VFX commands for the current frame.
RequestRtasAabbConstructionRequest the construction of AABB buffers by the Visual Effects for the current frame.
SetCameraBufferUse this method to set the buffer of a given type for this Camera. This allows the VFX Manager to use the buffer.
SetRayTracingEnabledEnables or disables Ray Tracing for all Visual Effects.