Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

XRSettings.eyeTextureWidth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int eyeTextureWidth;

Description

The current width of an eye texture for the loaded device.

This value will be the product of the default eye texture size for the HMD and XRSettings.eyeTextureResolutionScale. If XR isn't enabled this value will be zero.