Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.AddSourcesBuildPhase

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string AddSourcesBuildPhase(string targetGuid);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.

Returns

string Returns the GUID of the new phase.

Description

Creates a new sources build phase for a given target.

If the sources build phase is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddSourcesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID you want to add the Sources Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add the Sources Build Phase to that target pbxProject.AddResourcesBuildPhase(mainTargetGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }