Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.AddTarget

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Declaration

public string AddTarget(string name, string ext, string type);

Parameters

name The name of the new target.
ext The file extension of the target artifact. Note: Adding a leading . isn't necessary, but is accepted.
type The type of the target. For example, com.apple.product-type.app-extension or com.apple.product-type.application.watchapp2.

Returns

string The GUID of the new target.

Description

Creates a new native target.

Target-specific build configurations are automatically created for each known build configuration name. Note, that this is a requirement that follows from the structure of Xcode projects, not an implementation detail of this function. The function creates a product file reference in the Products project folder which refers to the target artifact built via this target.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Add a new Target to the project by specifying its name, extension and target type // You can later use the returned targetGuid to modify the target string targetGuid = pbxProject.AddTarget("exampleTarget", "app", "com.apple.product-type.bundle");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }