Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.ContainsFileByRealPath

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Declaration

public bool ContainsFileByRealPath(string path);

Declaration

public bool ContainsFileByRealPath(string path, iOS.Xcode.PBXSourceTree sourceTree);

Parameters

path The physical path of the file.
sourceTree The source tree path the file is relative to. The PBXSourceTree.Group tree is not supported.

Returns

bool Returns true if the project contains the file, false otherwise.

Description

Checks if the project contains a file with the given physical path.

The version without source tree argument searches across all absolute trees. Use this overload with care.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_ContainsFileByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

string fileToSearch = "Path/To/File/ExamplePlugin.mm";

// Check if the project contains a file by using it's real path if (pbxProject.ContainsFileByRealPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); }

// If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath);

} }