Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.GetCompileFlagsForFile

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Declaration

public List<string> GetCompileFlagsForFile(string targetGuid, string fileGuid);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
fileGuid The GUID of the file.

Returns

List<string> The compile flags for the specified file.

Description

Returns compile flags set for the specific file on a given target.

Null is returned if the file has no configured compile flags or the file is not configured for building on the given target.

using UnityEditor;
using System.Collections.Generic;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System;

public class Sample_GetCompileFlagsForFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string targetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Specify the file path you want to get compile flags of (within the Xcode project) string filePath = "Plugins/ExampleFile.mm";

// Retrieve the file GUID using the file path string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);

// Get the compile flags for the specified file string[] compileFlags = pbxProject.GetCompileFlagsForFile(targetGuid, fileGuid).ToArray(); // Check if the file already has a compile flag you want to specify string customCompileFlag = "exampleFlag"; if (Array.IndexOf(compileFlags, customCompileFlag) < 0) { // Add the compile flag if it doesn't pbxProject.SetCompileFlagsForFile(targetGuid, fileGuid, new List<string> (){customCompileFlag}); }

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }