Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.ReadFromStream

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Declaration

public void ReadFromStream(TextReader sr);

Parameters

sr The project contents.

Description

Reads the project from the given text reader.

Current contents of the project are discarded.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_ReadFromStream { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

PBXProject pbxProject = new PBXProject();

// Initialize PBXProject by reading project info from stream using (StreamReader sr = new StreamReader(projectPath)) { pbxProject.ReadFromStream(sr); } // Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Modify the project, such as adding a build propety pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");

// Apply changes to the pbxproj file using WriteToStream using (StreamWriter sw = new StreamWriter(projectPath)) { pbxProject.WriteToStream(sw); } } }