Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.ReadFromString

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void ReadFromString(string src);

Parameters

src The project contents.

Description

Reads the project from the given string.

Current contents of the project are discarded.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_ReadFromString { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); // Read the project.pbxproj file into a string string pbxProjectContent = File.ReadAllText(projectPath);

// Create a PBXProject object and read from the string PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromString(pbxProjectContent);

// Get the target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Modify the project, such as adding a build propety pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Convert the modified project back to a string string updatedPbxProjectContent = pbxProject.WriteToString();

// Save the updated project string back to the project.pbxproj file File.WriteAllText(projectPath, updatedPbxProjectContent); } }