Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.WriteToStream

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void WriteToStream(TextWriter sw);

Parameters

sw Text writer to write to.

Description

Writes the project contents to the specified text writer.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_WriteToStream { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

PBXProject pbxProject = new PBXProject();

// Initialize PBXProject by reading project info from stream using (StreamReader sr = new StreamReader(projectPath)) { pbxProject.ReadFromStream(sr); } // Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Modify the project, such as adding a build property pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");

// Apply changes to the pbxproj file using WriteToStream using (StreamWriter sw = new StreamWriter(projectPath)) { pbxProject.WriteToStream(sw); } } }