Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AndroidGameState

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Options for the available game states that you can pass to AndroidGame.SetGameState or you can set as a current game state mode to be used for Automated game state hinting in Unity using AndroidGame.Automatic.SetGameState method.

Properties

UnknownUnknown refers to the default game state.
NoneNone indicates that the game is not in active play.
GamePlayInterruptibleInterruptible game state, which indicates that the game is in active, but interruptible, gameplay.
GamePlayUninterruptibleUninterruptible game state, which indicates that the game is in active user play mode, which is real-time and cannot be interrupted
ContentContent game state, which indicates that the current content shown is not gameplay related.