Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Animation.CrossFade

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void CrossFade(string animation, float fadeLength = 0.3F, PlayMode mode = PlayMode.StopSameLayer);

Description

Fades in the animation with the name animation over a period of time defined by fadeLength.

If the mode is set to PlayMode.StopSameLayer, animations on the same layer as animation are faded out while animation is faded in. if the mode is set to PlayMode.StopAll, all animations are out while animation is faded in.

If the animation is not set to be looping, it will be stopped and rewound after playing.