Version: 2022.3
LanguageEnglish
  • C#

AnimationUtility.SetObjectReferenceCurves

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetObjectReferenceCurves(AnimationClip clip, EditorCurveBinding[] bindings, ObjectReferenceKeyframe[][] keyframes);

Parameters

clip The animation clip to modify.
bindings The bindings that define the paths and the properties of each curve.
keyframes Array of Object reference arrays, one per binding.

Description

Adds, modifies, or removes object references curve in an animation clip.

This method is equivalent to calling AnimationUtility.SetObjectReferenceCurve for each individual curve. This method also applies relevant post-processing operations only once. This method modifies object reference curves. For float curves, see AnimationUtility.SetEditorCurves.