Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AimConstraint.WorldUpType.ObjectUp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Uses and defines the world up vector as a vector from the constrained object, in the direction of the up object.

When using this world up type, the up vector of the constrained object tries to aim towards the origin of the up object.

If the up object is not set, the world up vector points towards the origin of the Scene.