Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AnimatorState.speed

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public float speed;

Description

The default speed of the motion.

A speed of 1.0 plays the animation at its original speed. A speed of -1.0 plays the animation backwards. A speed between 0.0 and 1.0 plays the animation forwards and slower. A speed greater than 1.0 plays the animation forwards and faster. For example, a speed of 2.0 plays the animation twice its original speed while a speed of 0.5 plays the animation at half its original speed.