Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

TransformStreamHandle.GetLocalToWorldMatrix

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Declaration

public Matrix4x4 GetLocalToWorldMatrix(Animations.AnimationStream stream);

Parameters

stream The AnimationStream that holds the animated values.

Returns

Matrix4x4 Returns the local to world matrix.

Description

Gets the local to world matrix of the transform.