Version: Unity 6 (6000.0)
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Animator.recorderStartTime

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public float recorderStartTime;

Description

Start time of the first frame of the buffer relative to the frame at which StartRecording was called.

For example, if we started recording at frame 10, and the buffer is 5 frames long. If the buffer is not initialized (StartRecording is not called), the value of this property will be -1.

Additional resources: recorderStopTime.