Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

FBXMaterialDescriptionPreprocessor

class in UnityEditor.AssetImporters

/

Inherits from:AssetPostprocessor

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Description

This is a default implementation for AssetPostProcessor.OnPreprocessMaterialDescription, this implementation converts material descriptions imported from FBX assets into materials for the internal rendering pipeline.

Inherited Members

Properties

assetImporterReference to the asset importer.
assetPathThe path name of the asset being imported.
contextThe import context.

Public Methods

GetPostprocessOrderOverride the order in which importers are processed.
GetVersionReturns the version of the asset postprocessor.

Messages

OnAssignMaterialModelFeeds a source material.
OnPostprocessAllAssetsThis is called after importing of any number of assets is complete (when the Assets progress bar has reached the end).
OnPostprocessAnimationThis function is called when an AnimationClip has finished importing.
OnPostprocessAssetbundleNameChangedHandler called when asset is assigned to a different asset bundle.
OnPostprocessAudioAdd this function to a subclass to get a notification when an audio clip has completed importing.
OnPostprocessCubemapAdd this function to a subclass to get a notification just before a cubemap texture has completed importing.
OnPostprocessGameObjectWithAnimatedUserPropertiesThis function is called when the animation curves for a custom property are finished importing.
OnPostprocessGameObjectWithUserPropertiesGets called for each GameObject that had at least one user property attached to it in the imported file.
OnPostprocessMaterialAdd this function to a subclass to get a notification when a new Material is created during an import of a ModelImporter.
OnPostprocessMeshHierarchyThis function is called when a new transform hierarchy has finished importing.
OnPostprocessModelAdd this function to a subclass to get a notification when a model has completed importing.
OnPostprocessPrefabGets a notification when a Prefab completes importing.
OnPostprocessSpeedTreeAdd this function to a subclass to get a notification when a SpeedTree asset has completed importing.
OnPostprocessSpritesAdd this function to a subclass to get a notification when an texture of sprite(s) has completed importing.
OnPostprocessTextureAdd this function to a subclass to get a notification when a texture2D has completed importing just before Unity compresses it.
OnPostprocessTexture2DArrayAdd this function to a subclass to get a notification when a texture2DArray has completed importing just before Unity compresses it.
OnPostprocessTexture3DAdd this function to a subclass to get a notification when a texture3D has completed importing just before Unity compresses it.
OnPreprocessAnimationAdd this function to a subclass to get a notification just before animation from a model (.fbx, .mb file etc.) is imported.
OnPreprocessAssetAdd this function to a subclass to get a notification just before any Asset is imported.
OnPreprocessAudioAdd this function to a subclass to get a notification just before an audio clip is being imported.
OnPreprocessCameraDescriptionAdd this function to a subclass to receive a notification when a camera is imported from a Model Importer.
OnPreprocessLightDescriptionAdd this function to a subclass to recieve a notification when a light is imported from a Model Importer.
OnPreprocessMaterialDescriptionAdd this function to a subclass to recieve a notification when a new material is created during the import of a ModelImporter.
OnPreprocessModelAdd this function to a subclass to get a notification just before a model (.fbx, .mb file etc.) is imported.
OnPreprocessSpeedTreeAdd this function to a subclass to get a notification just before a SpeedTree asset (.spm file) is imported.
OnPreprocessTextureAdd this function to a subclass to get a notification just before the texture importer is run.