Version: Unity 6 (6000.0)
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AudioEchoFilter.delay

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public float delay;

Description

Echo delay in ms. 10 to 5000. Default = 500.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the delay on the chorus filter to the max working value.

void Start() { GetComponent<AudioEchoFilter>().delay = 5000f; } }