Version: Unity 6 (6000.0)
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AudioEchoFilter.dryMix

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public float dryMix;

Description

Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Listen to only Echo (not the original audio source) // Set the wet mix to 0 and you will disable the echo.

void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0f; GetComponent<AudioEchoFilter>().dryMix = 0.0f; } }