Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

WriteCommand

class in UnityEditor.Build.Content

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Container for holding information about a serialized file to be written.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Properties

fileNameFinal file name on disk of the serialized file.
internalNameInternal name used by the loading system for a serialized file.
serializeObjectsList of objects and their order contained inside a serialized file.

Constructors

WriteCommandDefault constructor for an empty WriteCommand.