Version: Unity 6 (6000.0)
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Camera.actualRenderingPath

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public RenderingPath actualRenderingPath;

Description

The rendering path that is currently being used (Read Only).

The actual rendering path might be different from the user-specified renderingPath if the underlying GPU/platform does not support the requested one, or some other situation causes a fallback (for example, if deferred rendering is not supported with orthographic projection cameras).

Additional resources: renderingPath, RenderingPath.