Version: Unity 6 (6000.0)
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Camera.current

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public static Camera current;

Description

The camera we are currently rendering with, for low-level render control only (Read Only).

Most of the time you will want to use Camera.main instead. Use this function only when implementing one of the following events: MonoBehaviour.OnRenderImage, MonoBehaviour.OnPreRender, MonoBehaviour.OnPostRender.