Version: Unity 6 (6000.0)
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Camera.forceIntoRenderTexture

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public bool forceIntoRenderTexture;

Description

Should camera rendering be forced into a RenderTexture.

If set to true camera rendering will always happen into a RenderTexture instead of direct into the backbuffer. This can be useful if you have no image effects but want to use command buffers to act on the current rendering target.