Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CameraEditorUtils.GetFrustumPlaneAt

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Declaration

public static void GetFrustumPlaneAt(Matrix4x4 clipToWorld, Vector3 viewPosition, float distance, Vector3[] points);

Parameters

clipToWorld Clip space to world space matrix.
viewPosition View position in world space.
distance Distance from the view position of the plane.
points Calculated points. (A minimum size of 4 elements is required).

Description

Calculate the points of the frustrum plane facing the viewer at a specific distance.

The points array will be filled with the calculated points in the following order: left bottom, left top, right top and right bottom.