Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CameraEditorUtils.TryGetSensorGateFrustum

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Declaration

public static bool TryGetSensorGateFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect);

Parameters

camera Camera to use.
near The corners of the near plane. (A minimum size of 4 elements is required.)
far The corners of the far plane. (A minimum size of 4 elements is required.)
frustumAspect The aspect ratio of the frustrum.

Returns

bool Whether the frustrum was calculated.

Description

Calculate the frustrum corners from the sensor physical properties, without taking gate fitting into account. To get the actual frustum with gate fit adjustment, use CameraEditorUtils.TryGetFrustum. This method is equivalent to CameraEditorUtils.TryGetFrustum for non-physical cameras.

Corners are calculated in this order: left bottom, left top, right top, right bottom.