Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ContactFilter2D.NoFilter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ContactFilter2D NoFilter();

Returns

ContactFilter2D A copy of the contact filter set to not filter any ContactPoint2D.

Description

Sets the contact filter to not filter any ContactPoint2D.

When you are using a function that requires a ContactFilter2D, but you don't want to perform any filtering, then use this function to return a ContactFilter2D that turns off any filtering.

Call this function to set the contact filter to layerMask = Physics2D.AllLayers, minDepth = Mathf.Infinity, maxDepth = Mathf.Infinity, minNormalAngle = Mathf.Infinity and maxNormalAngle = Mathf.Infinity.