Version: Unity 6 (6000.0)
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  • C#

CustomCollider2D.customVertexCount

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public int customVertexCount;

Description

The total number of vertices used by the Collider. (Read Only)

All the Collider shapes with a total shape count of customShapeCount use all the vertices represented here.

using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour { void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>();

// Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();

// Add a Circle to the shape group. shapeGroup.AddCircle ( center: new Vector2(-1f, 0f), radius: 0.5f );

// Add a box to the shape group. shapeGroup.AddBox ( center: new Vector2(1f, 0f), size: new Vector2(1f, 1f) );

// Assign our shapes. customCollider.SetCustomShapes(shapeGroup);

// Validate the custom shape vertices. Assert.AreApproximatelyEqual(shapeGroup.vertexCount, customCollider.customVertexCount); } }