Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EdgeCollider2D.SetPoints

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Declaration

public bool SetPoints(List<Vector2> points);

Parameters

points A list of Vector2 used to set the points. This list must contain at least two points.

Returns

bool Returns true if the list contains two or more points and the points are correctly set. Returns false otherwise.

Description

Sets all the points that define a set of continuous edges.

If the provided points list contains less than two points then false is returned indicating the points were not set. Any points that are not valid such as them being NaN or Infinite are set to Vector2.zero.