Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

Lightmapping.probesIgnoreIndirectEnvironment

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public static bool probesIgnoreIndirectEnvironment;

Description

If enabled ignores the indirect contribution from the environment lighting in baked probes.

This feature is useful in combination with custom shaders where the sky contribution is added directly in the shader. This way various per pixel sky occlusion techniques can be integrated. NOTE: Works only with the GPU Lightmapper.