Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.AddGraphicsStateForVariant

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool AddGraphicsStateForVariant(Shader shader, Rendering.PassIdentifier passId, LocalKeyword[] keywords, Experimental.Rendering.GraphicsStateCollection.GraphicsState setup);

Parameters

shader Shader used in associated variant.
passId PassIdentifier used in associated variant.
keywords Array of keywords used in associated variant.
setup GraphicsState to add.

Returns

bool Returns true if the graphics state was added, false otherwise.

Description

Adds a new graphics state associated with a shader variant.