Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.SendToEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SendToEditor(string fileName);

Parameters

fileName Name of the GraphicsStateCollection file saved by the Editor.

Returns

bool Returns true if successfully sent, false otherwise.

Description

Send GraphicsStateCollection to the Editor using PlayerConnection.

This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand.

The Editor instance will save the GraphicsStateCollection to disk in the open project's Assets folder.

using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Networking.PlayerConnection;

public class SendToEditorExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection; public string fileName;

void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }

void OnDestroy() { graphicsStateCollection.EndTrace(); if (PlayerConnection.instance.isConnected) { graphicsStateCollection.SendToEditor(fileName); } else { Debug.Log("No PlayerConnection found! Collection not sent to Editor."); } } }