Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ForceReserializeAssetsOptions

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Options for AssetDatabase.ForceReserializeAssets.

Properties

ReserializeAssetsSpecifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the assets at the paths passed to the function, but not their accompanying .meta files.
ReserializeMetadataSpecifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the .meta files for the assets at the paths passed to the function, but not the assets themselves.
ReserializeAssetsAndMetadataSpecifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save both the assets at the paths passed to the function, and also their accompanying .meta files.