Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GlobalObjectId.GetGlobalObjectIdsSlow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void GetGlobalObjectIdsSlow(Object[] objects, out GlobalObjectId[] outputIdentifiers);

Parameters

objects Array of objects to obtain unique identifiers for.
outputIdentifiers Array of GlobalObjectId objects to write to.

Description

Creates an array of unique object identifiers based on an array of objects.

For each item in objects, this method obtains its unique GlobalObjectId and writes it to the corresponding element in outputIdentifiers. Both arrays must be the same size.

This method is slow. Use it sparingly and avoid making multiple calls.

Additional resources: GlobalObjectId.GetGlobalObjectIdSlow, Object.GetInstanceID


Declaration

public static void GetGlobalObjectIdsSlow(int[] instanceIds, out GlobalObjectId[] outputIdentifiers);

Parameters

outputIdentifiers Array of GlobalObjectId objects to write to.
instanceIds Array of instance IDs of the objects to obtain unique identifiers for.

Description

Creates an array of unique object identifiers based on an array of instance IDs.

For each object identified by an item in instanceIds, this method obtains the unique GlobalObjectId and writes it to the corresponding element in outputIdentifiers. Both arrays must be the same size.

This method is slow. Use it sparingly and avoid making multiple calls.

Additional resources: GlobalObjectId.GetGlobalObjectIdSlow, Object.GetInstanceID