Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GlobalObjectId.GlobalObjectIdentifierToObjectSlow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Object GlobalObjectIdentifierToObjectSlow(GlobalObjectId id);

Parameters

id The GlobalObjectId to lookup.

Returns

Object Returns a reference to the object. Returns null if the GlobalObjectId can't be found, or if the object is inside a scene and the scene isn't loaded.

Description

Obtains a reference to an object from its unique object identifier.

This method is slow. Use it sparingly. If you use this method in a large project within other performance-sensitive contexts such as ISerializationCallbackReceiver.OnBeforeSerialize or ISerializationCallbackReceiver.OnAfterDeserialize, it's strongly recommended to profile the performance impact.

Additional resources: GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow