Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

HandleUtility.pickGameObjectCustomPasses

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Subscribe to this event to add additional picking objects to the HandleUtility.PickGameObject method.

PickGameObject invokes this delegate when clicking in the SceneView.

An example use case for this event would be if you are rendering meshes with Graphics.RenderMesh, and would like to be able to select the GameObject that represents these meshes.