Version: Unity 6 (6000.0)
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  • C#

HandleUtility.DistanceToDisc

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Declaration

public static float DistanceToDisc(Vector3 center, Vector3 normal, float radius);

Description

Returns the distance in pixels from the mouse pointer to a 3D disc.

Calculates the screen space distance from the mouse pointer to the disc (circle) at given world space position with the given radius and normal.

Uses the current camera to determine the distance.

Additional resources: DistanceToCircle.