Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

InstantiateParameters

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Parameters for Object.Instantiate and Object.InstantiateAsync.

This structure is used in Object.Instantiate and Object.InstantiateAsync in order to provide maximum flexibility in the parameters you provide. It has the added benefit of unifying the meaning of the parameters in both methods.

The behaviour of the different parameter combinations is:

  • Default: The instance will have the same local position and rotation as the original, it won't have a parent and it will be in the active scene.
  • worldSpace: The instance will have the same world position and rotation as the original.
  • Default, method takes position and rotation: Sets those values to the transform of the instance in local space.
  • worldSpace , method takes position and rotation: Sets those values to the transform of the instance in world space.
  • parent: The instance will be a child of parent and will have the same local position and rotation as the original.
  • parent and worldSpace: The instance will be a child of parent and will have the same world position and rotation as the original.
  • parent , method takes position and rotation: The instance will be a child of parent and the values will be set as local.
  • parent and worldSpace, method takes position and rotation: The instance will be a child of parent and the values will be set as world space.
  • scene and any combination of position, rotation and worldSpace: The same behaviour as that combination, but the instance will be in scene.
  • scene and parent: scene will be ignored because child objects are always in the same scene as the parent.

Properties

parentThe desired parent.
sceneThe desired scene.
worldSpaceChoose between world space or local space.