Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BufferSlice<T0>

struct in UnityEngine.LightTransport

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity uses the BufferSlice struct to split one large buffer allocation into one or more smaller buffers, each with explicit types.

Properties

IdBuffer ID.
OffsetThe number of elements to offset, measured from the beginning of the buffer. The value must not exceed the end of the buffer allocation.

Constructors

BufferSlice_1Construct a new BufferSlice struct by defining an offset from the beginning of a buffer. The buffer is defined by the BufferID.

Public Methods

SafeReinterpretReinterpret the slice as having a different data type (type punning), performing checks to ensure the reinterpret is valid.
UnsafeReinterpretReinterpret the slice as having a different data type (type punning), but does not check if the reinterpret is valid.