Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

IProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext,int,int,int,BufferSlice<SphericalHarmonicsL2>)

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Parameters

sampleCount Number of samples to take.
ignoreEnvironment Ignore environment lighting when computing indirect contribution.
context Device context.
radianceEstimateOut Buffer slice to write the radiance estimate into.
positionOffset Offset measured from the beginning of the probe position buffer.
positionCount Number of probes to integrate.

Returns

void Return code.

Description

Integrate indirect radiance.

The integrator does spherical sampling of incoming indirect radiance for each probe position.