Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ReferenceProbePostProcessor

class in UnityEngine.LightTransport.PostProcessing


Implements interfaces:IProbePostProcessor

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Description

The ReferenceProbePostProcessor implements the IProbePostProcessor interface.

The implementation favors correctness and simplicity over performance. It runs on CPU without multithreading, asynchronous execution or any other optimizations. The class is meant for debugging and is not intended for production use.

Constructors

ReferenceProbePostProcessorConstructor.

Public Methods

AddSphericalHarmonicsL2Add two arrays of SphericalHarmonicsL2 together.
ConvertToUnityFormatConverts light probes encoded as SphericalHarmonicsL2 to the format expected by the Unity renderer.
ConvolveRadianceToIrradianceConvolve radiance to irradiance.
DeringSphericalHarmonicsL2De-ring an array of SphericalHarmonicsL2 probes.
DisposeDisposes the post processor.
InitializeInitialize the ReferenceProbePostProcessor.
ScaleSphericalHarmonicsL2Scale an array of SphericalHarmonicsL2 probes.
WindowSphericalHarmonicsL2Apply a windowing operation on an array of SphericalHarmonicsL2 probes.